It's a fair understatement to suggest that the Propeller is a different beast from other popular microcontrollers. In lieu of specialty hardware modules like UARTs, etc., the Propeller has eight processors (called cogs) that can be used to synthesize peripherals as needed. That said, the Propeller isn't completely devoid of extra hardware; each processor has two general-purpose counter/timers, as well as a shift-register intended to facilitate video output (though clever coders have used it for myriad other things). My focus this time is on the counters, and how their flexibility helped me knock out a critical application for fixing a lighting element in a superhero costume in very little time.
Read This Article!
If you’re a subscriber and your subscription includes this issue of Nuts & Volts, you can read this article in our digital edition by clicking the blue icon in the upper right corner. Use the email address associated with your subscriber services account to login.
If you're a member of our Preferred Subscriber Network, not only will the magic blue icon let you read this article, but EVERY article in EVERY issue is yours to enjoy! Over a decades worth of content is stored in our digital archive!
If you’re not a subscriber, you can still view a few sample pages of our digital edition or subscribe here for full digital access and/or print delivery. Also, as you browse around our site, you will find selected articles have been posted in their entirety for you to enjoy.
What’s in the zip?